UXDL Honeycomb

Multimedia Design for mobile

User Experience Design for Learning

The UXDL Honeycomb

As it says in the Honeycomb: “We design online content to be compatible with how people learn”, so the motivation was to build a multimedia that explains the honeycomb model while at the same time attempts to “walk the talk” or follow the theory and principles as best as I can … for mobile!

Video Presentation

Watch the video explainer to discover the Motivation, Objectives and Process for this project

View the Project

Designed for mobile on Genially but works just fine on desktop. Just enter your name or alias and enjoy the experience.

Process

5 Steps

Research

Gather researched based materials and organize.

Chunking

Breaking down all the information into small chunks to explain on a mobile sized screen

Narration Script

Audio is very suitable to the mobile format and helps to deliver content quickly. Each audio is an introduction to the topic on the screen.

Design

1. Minimalist for mobile.

2. Options to listen to the audio or read, or both. 

3. The cells of the honeycomb are the navigation. 

4. Colour depths within the cells to reflect the depth of the of the material

Testing and Feedback

Continuous iteration based on expert feedback

Multimedia Design

Project Objectives

This multimedia can be used on the go, on any device, and consumed when people have shorter amounts of time to learn, in other words… suitable to the modern world

Create a multimedia with UX for mobile 

Explore Genially as an authoring tool 

Apply the principles of UXDL to a multimedia design

Display complicated material in more simple form