
UXDL Honeycomb
Multimedia Design for mobile
User Experience Design for Learning
The UXDL Honeycomb
As it says in the Honeycomb: “We design online content to be compatible with how people learn”, so the motivation was to build a multimedia that explains the honeycomb model while at the same time attempts to “walk the talk” or follow the theory and principles as best as I can … for mobile!
Video Presentation
Watch the video explainer to discover the Motivation, Objectives and Process for this project
View the Project
Designed for mobile on Genially but works just fine on desktop. Just enter your name or alias and enjoy the experience.

Process
5 Steps
Research
Gather researched based materials and organize.
Chunking
Breaking down all the information into small chunks to explain on a mobile sized screen
Narration Script
Audio is very suitable to the mobile format and helps to deliver content quickly. Each audio is an introduction to the topic on the screen.
Design
1. Minimalist for mobile.
2. Options to listen to the audio or read, or both.
3. The cells of the honeycomb are the navigation.
4. Colour depths within the cells to reflect the depth of the of the material
Testing and Feedback
Continuous iteration based on expert feedback

Multimedia Design
Project Objectives
This multimedia can be used on the go, on any device, and consumed when people have shorter amounts of time to learn, in other words… suitable to the modern world
Create a multimedia with UX for mobile
Explore Genially as an authoring tool
Apply the principles of UXDL to a multimedia design
Display complicated material in more simple form
